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Feeling Good About Myself. Real-Time Hermeneutics and its Consequences

TransMissions: The Journal of Film and Media Studies 2017, vol.2, no. 2, pp. 1-16.   Tomasz Z. Majkowski Jagiellonian University       Feeling Good About Myself. Real-Time Hermeneutics and its Consequences   Abstract Questions concerning the way in which digital games produce meaning and the possibility that their reconfigurability influences the process of interpretation […]

Feminist Worldbuilding: Intersectional Methodologies in Feminist SF Criticism and Feminist Game Studies

TransMissions: The Journal of Film and Media Studies 2017, vol.2, no. 2, pp. 30-46.   Bianca Batti Purdue University     Feminist Worldbuilding: Intersectional Methodologies in Feminist SF Criticism and Feminist Game Studies   Abstract The emerging field of feminist game studies is one that requires more extensive discussion regarding its methodological approaches in order […]

Playing in fractal universes: Thinking with scalable patterns in interdisciplinary game studies

TransMissions: The Journal of Film and Media Studies 2017, vol.2, no. 2, pp. 47-64.   Garfield Benjamin University of Birmingham     Playing in fractal universes: Thinking with scalable patterns in interdisciplinary game studies   Abstract Games offer a scaled and scalable experience of technologically mediated human action and interaction. The study of games therefore […]

Glitched perception: beyond the transparency and visibility of the video game object

TransMissions: The Journal of Film and Media Studies 2017, vol.2, no. 2, pp. 65-82.   Justyna Janik Jagiellonian University     Glitched perception: beyond the transparency and visibility of the video game object    Abstract The video game world is a complex structure combining different kinds of elements, from objects with a physical representation in […]

Warping Diegesis: The Evolving Role of the Sound-track in Virtual Reality Gaming

TransMissions: The Journal of Film and Media Studies 2017, vol.2, no. 2, pp. 83-101.     Katherine Mancey University of Liverpool     Warping Diegesis: The Evolving Role of the Soundtrack in Virtual Reality Gaming   Abstract Whilst the study of music in audio-visual media is a well-established academic field, the fast and constant evolution […]

Intermediality and Digital Games: On Player-figures and Media Borders in Uncharted 4

TransMissions: The Journal of Film and Media Studies 2017, vol.2, no. 2, pp. 102-121.   Kristian Ahm University of Copenhagen     Intermediality and Digital Games: On Player-figures and Media Borders in Uncharted 4   Abstract This paper will present the argument that Nathan Drake, the player-figure in Uncharted 4, is an intermedial entity. By […]

Creation Myths, Community, and Collectanea: A Folk Group Case Study, or “Welcome to Dota, You Suck”

TransMissions: The Journal of Film and Media Studies 2017, vol.2, no. 2, pp. 142-161.   Ciara Smith Auburn University     Creation Myths, Community, and Collectanea: A Folk Group Case Study, or “Welcome to Dota, You Suck”[1]   Abstract This paper posits folklore studies as an appropriate lens through which to examine a specific gaming community. […]